This article is one of a continuing series designed primarily to help aspiring authors get their word count up in response to those struggling during NaNoWriMo 2006. The articles outline a planning technique for any given novel which once completed aim to make it hard to stop writing the next necessary piece of information for the audience. The technique is based on structuring concepts and information and, as this is a blog, are to be read from the bottom up. They will later be collated into a single volume.
It used to be so simple. The beginning was “Once Upon A Time” the end was “And they all lived happily ever after” and everything else was the middle.
Then came the novel and everything changed. You were expected to deal with a hook, and a set up, and possibly multiple character threads and something called “in medias res” which meant something like “start in the middle”.
I mean what?
Start…
In the Middle?
And then there’s all those smug journeymen novelists with two or three works under their belt who pull out the old “Stories really have no beginning and no end, they’re all middle…” speech and it’s enough to make the beginner feel lost and frightened and alone and demotivated.
It’s really no fun thinking about structure these days. So most people don’t and they just pick up the thread somewhere that seems suitably in medias res and hope they haven’t forgotten anything.
Of course, if there are no real beginnings then you can’t help but start in medias res.
(For the record: this means something more like “start in the middle of something happening”. Because we know you were planning to start three days before your protagonist lost their parents in a freak ballooning accident and were going to detail their tedious life before that point for 20,000 words before anything actually happened… naughty you.)
Are you banging your head against something hard and flat yet? You knew there was a reason why you never really thought about structure before.
Well calm down. It’s really not that difficult.
First thing’s first. Structure is not plot and vice versa. So this isn’t a lesson about plot.
This is a lesson about beginnings and middles and endings. In a way we’ve already covered it. It’s introducing the conflict, describing the conflict and resolving the conflict. As always conflict just really means tension and it’s all about the way that you make your audience care about your story at all.
You could get all postmodern about it and ask why pander to the audience? And point out how art should not have to contain tension to please the sheep-like masses. In response I would say quite right, here’s your coat, there’s the door and the cheque for the full refund is in the post. For the rest of you I will just quickly re-iterate: Opposition/Conflict/Resolution, that’s all you need.
So we have Arturo Gatwick and his Grandpa and that whole deal and we want to tell that story. Where do we begin?
Well, we already know that the story really cannot start:
“Arturo Gatwick placed the rusty old key into the lock and felt the lock complain as he tried to work it inside.”
Why not?
Well,actually there is no real reason why not except the matter of Arturo entering the basement room does not really allow us to tell anyone who Arturo is without some serious literary backflipping. You could do it, it would look like this:
“Arturo Gatwick placed the rusty old key into the lock and felt the lock complain as he tried to work it inside. He wondered, for a second, whether the key would turn or whether the lock’s innards would just break apart when he moved it, leaving his grandfather’s basement door locked forever.
He didn’t even know why it was that he had been given this key by his grandfather’s lawyer. He didn’t even know what his grandfather had kept in this musty old basement. He had always thought he knew his grandpa, it seemed that he was wrong.”
So that does in fact give the audience all the necessary information to know who Arturo is and what it is he is doing and to a certain measure we could even infer why he is doing it.
But it isn’t great.
Why not?
Well, we now have to mingle the description of what Arturo is doing now with his memories of what lead up to him doing them. This is actually fine. Authors do it all the time. I do it all the time. There is a difference between me now and me doing it in one of the novels I am working on, though. Here, I am making it up as I go along. I have no structure. I am not sending Arturo anywhere.
Even if I know for certain what it is that Arturo will find in the basement (which I still don’t although I have a fair idea) I can have him find it but it won’t mean anything because all we know about Arturo is that his grandpa had a secret thing locked in his basement. Even if we know specifically what that thing is we don’t know what impact it will have on Arturo because we know next to nothing about Arturo. Worse, after the secret is discovered we cannot round off our piece because the conflict cannot be described and therefore cannot be resolved.
We look like we’re set fair for a literary adventure but we’re almost out of boat fuel and we’ve left our sail in the boathouse.
That’s really why that’s probably not the start of Arturo’s whole story. It might be the beginning of the chapter where our hero gains ingress into his Grandpappy’s inner sanctum but it’s not the very start.
This actually illustrates a very central point of first time novels very neatly. Eventually you do develop a sense for it but if this is anything less than your fifth novel you will almost certainly not start the story in the correct place. You may think you have, and to be fair, you may have enough material to get from word 1 to word 30,000 or so but unless your preparation can be sure to get you the whole way it’s going to fall flat.
The good thing about this is that you can just start somewhere else and alter your original beginning to fit in with what you thought it was when you reach it. Or, if you have made the rare mistake of starting too soon then you can just cut the bit that wasn’t relevant. Although that’s almost guaranteed to be a heartbreaker.
So how do we know that we are beginning our story in the appropriate place?
Sad truth is we never will. Until the thing exists we just don’t know. We can, however, provide ourselves with some kind of creative insurance.
Let’s do that for Arturo and Gramps.
The first thing every story needs is a timeline. The fact is stuff needs to have happened in the storyline before the reader comes into it. Even if I tell the reader:
“Once upon a time there lived a man called Arturo Gatwick who went to his grandfather’s funeral.”
Then the reader knows that way back in the mists of time a child was born who had another child who in turn had a third child and that child grew up to be Arturo Gatwick. This is only implied but it had to happen.
Some smart ass authors have elected to start their story “In the beginning there was darkness… etc” I am one of them, but even that’s just a way to say “I know that there are things that happened before this sentence which opens my story but bear with me and they’ll all become clear”.
So, if you start a story that way you’re really telling the audience you’re not so sure about what it is you’re doing. You, on the other hand, will not need to do that. Starting a story in the middle and just ploughing on with it tells the audience you have planned. You are going somewhere with this. The audience are in safe hands.
In this modern age of self-publishing you can actually look at the train wrecks caused by writers who do not care whether anyone can understand their story, they just write it any old way they like with a bunch of random characters floating in a void of inconsequential action. In Lit Fic this can be the point. In genre fiction it just means you hate your audience and want them to die unfulfilled not knowing what your story is about.
And all any of this comes down to is not having a plan and then not sticking to it.
So, the timeline.
You, as the author, have to sit down and pick a point in time when the first event that is directly related to the thrust of your story actually occurred. My latest novel has one and the first date in the calendar is 61 AD. Just to be exceptionally picky I also added an entry for “Before 61 AD” but that is just because I’m fussy like that.
In the actual body of the novel you only find out what happened in 61AD in the memories of someone whose present action is in 72 AD. So 11 years have already gone by when the reader picks up on that event.
That’s how particular you’re going to be.
Running parallel to your timeline should be a much looser general story event turnover. You may even choose to do this first. This just says, then this happens and then this happens and then this happens. And you go through time from start to finish placing one event after another. You can assign those events to actual years/months etc. later on.
In fact the present action of the whole novel I am currently writing is, oh, November 2006. So the chapter from 72 AD is actually just, well, something that happened in the distant past.
Not every event in your timeline or event plan will be explicitly described in the story. And although a story has a beginning a middle and an end those titles are conceptual, never merely chronological.
So you have your timeline and your general idea about things that happened in the story and you want to know how to combine these to make an actual narrative structure. The secret to this one is really dumb.
You start: “Once Upon A Time…” and you tell your story as quickly as possible with each piece of information only adding to the pile of information your audience needs to understand what the hell you’re on about. If you like you can end this process with the words “…and they all lived happily ever after.” as well.
You should do this twice. Once when you have your basic conflict but before you do your actual timeline and once when you have your timeline to fix the story with the new information.
So that’s basically today’s exercise. I’ll run through it step-by-step to reduce confusion.
- Pick one of your evolving stories. At this stage it should consist of an opposition/conflict/resolution arc, a list of questions from your annoying five year old about some central event and a quick series of notes about what the nature of the doozy could be. If you have more that’s great. If you have less you at least need a protagonist and a conflict.
- Write the story, as quickly as possible. Ignore everything that isn’t the central story. Just tell the whole story in as few words as humanly possible. Start “Once Upon A Time…”, end “And they all lived happily ever after.”
- Write a timeline. This can include events you know must have happened but are only implied in version 1 of the story. Make it as full as possible.
- Write the story again. Start it in the same place you did the first time as this is most likely (although not guaranteed) to be the actual start of your story. But you must, in the course of the story, fill in what happened in all the events in the timeline. Feel free to add any additional detail you feel might add colour as you go.
As an example I will leave behind my scribblings, here goes:
The Tale of Arturo Gatwick 1
Once upon a time there was a man called Arturo Gatwick who received a key in the will of his dead Grandfather. He found a door in his gramps’s cellar that the key fit into.
Inside the basement he found a mirror. The mirror lead to a magic kingdom where Arturo found that his gramps was a magician who had been forced to flee the magic kingdom.
Arturo could not believe the news that his grandfather had been a magician in a magical kingdom but he had a meeting with his boss tomorrow for which he really needed to prepare a presentation. So he left his grandfather’s house never to return. And Arturo lived happily ever after.
Then the timeline:
The Timeline (In Earth Time)
1922: Mellifluous Gatwick born.
1942: M Gatwick becomes highest magician in the kingdom of Harroo.
1951: Darkling Stansted does a deal with the King of the world below to raise an army of evil ogres.
1952: D Stansted begins a fight against M Gatwick with his army of evil ogres. M Gatwick flees to earth and finds love in the arms of Mildred Keynes he never returns to Harroo.
1956: Gatwick and his new wife have a daughter, Edith.
1978: Arturo Gatwick is born to Edith Gatwick
2006: M Gatwick dies of old age and inherits the secret to M Gatwick’s past in the form of a key to the basement room where Mellifluous kept the door back to his study in Harroo. Arturo is amazed but returns to normal life.
Then the expanded version of the story:
The Tale of Arturo Gatwick 2
Once upon a time there was a man called Arturo Gatwick who received a key in the will of his dead Grandfather. He had always got on with his grandfather and had visited his house many times before but he had never seen a lock that looked as if this key might fit in it. Arturo went to grandfather’s house and looked upstairs and downstairs. Then he noticed a door he had never really seen before. It was behind a side table covered in ornaments and looked as if his grandfather had tried everything in his power to ignore it for all of his days.
Arturo moved the table and tested the door. It had no lock but it lead down to the basement. At the bottom of the stairs was a door that lead through to the main basement and this door was locked. Using the key which was very stiff in the old lock Arturo opened the door and went into the cellar.
He found a desk on which were placed several heavy books that were titled “The Practise of Magick” and ran through volumes one to seven. There were also a bunch of maps rolled up on one side of the desk bu they were not of anywhere Arturo had ever been. The continents and places on the maps were unknown to him and the names of the cities seemed strange and foreign.
There was a curtain draped over a large square object right next to the desk and when Arturo shifted it to one side he found a gigantic mirror. Although, on closer inspection Arturo decided it couldn’t be a mirror because he was not reflected in it. Even stranger the room on the other side of the frame was not Arturo’s grandfather’s basement. It was a completely different room in what looked to be a much older house.
Arturo went through the mirror, finding that it was in fact a doorway and discovered himself in a stone walled room which was bare of everything but a desk identical to the one in the basement on which was a very old letter sealed with wax. Arturo opened the letter and read the contents:
Dear Arturo,
If you are reading this it means that I am dead and you have inherited your birthright. You are standing in my old study in the Land of Harroo where I was once the most powerful magician in the whole of the world (a world, incidentally, called Primaris). In the winter of what you would know as the year 1952 I was involved in a mighty battle against my arch-nemesis Darkling Stansted and I was lucky to escape with my life. Darkling had done a deal with the lower world and the King of the Demons had assisted him with a horde of evil ogres which my own armies could not defend against.
Maybe I was a coward but when I escaped to your world I found the lack of magic most refreshing. After a brief time lost and alone I found your grandmpother, darling Mildred, and settled down to a happy existence far away from Stansted and his ogres.
You are free to do what you like with this knowledge but suffice to say that I have explained as much as I need should you choose to forget about this incident. Should you choose to explore the world of Primaris you will need the signet ring I gave you when you were 12 years old. In our world it is nothing but an attractive piece of jewellery. In this world it will be the guide you need to assume the mantle of the Gatwick magicians.
Yours,
Mellifluous Gatwick,
Highest Magician in the Kingdom of Harroo (Retired.)
Arturo could not believe the news that his grandfather had been a magician in a magical kingdom and that he was possessed of the genes to be the same. But he had a meeting with his boss tomorrow for which he really needed to prepare a presentation. So he left the letter on the desk, covered the mirror with the cloth, locked up the basement, replaced the side table and left his grandfather’s house never to return. And Arturo lived happily ever after.
Brilliant… I mean, it doesn’t really go anywhere and all we really learn is that Arturo Gatwick would rather work in an office than be a magician but it’s all there, beginning, middle, end.
The idea of that story is, in all seriousness, to highlight the weaknesses in our set up. I mean, really, if I were to discover that my grandfather was a magician in a fantasy kingdom and I could be the same I might be intrigued but I’d be too scared to by default go charging into a battle with the evil Darkling Stansted and his army of ogres. I’d need some persuading to get involved in that.
I might think about just going for a walk in Harroo. But what if I looked just like my gramps at that age? I might be shot on sight. I don’t know.
Better to get back to the office.
So if we want to make Arturo more than just a five minute hero we have to get down to the nitty gritty of forcing him to be the hero our readers are going to want. And to do that we want to a) develop character and b) develop the timeline a bit more.
I mean it’s not just Arturo that needs a bit more oomph, what of Mellifluous? and Mildred? And Arturo’s mum Edith? and the Evil Darkling Stansted? We’ve made Harroo a kingdom so what’s the king like? And we’ve made a lower world, so what’s the king of the lower world like?
Oh look, the annoying five year old’s woken up… best go and feed it.
We have a cast. We have a story. The next thing to do is to find out more about our characters because that will push us onto the next stage of our story.
Till next time, when we’re going to come back to those pesky archetypes, we can all live happily ever after… now how reassuring is that?