This article is one of a continuing series designed primarily to help aspiring authors get their word count up in response to those struggling during NaNoWriMo 2006. The articles outline a planning technique for any given novel which once completed aim to make it hard to stop writing the next necessary piece of information for the audience. The technique is based on structuring concepts and information and, as this is a blog, are to be read from the bottom up. They will later be collated into a single volume.
Now that NaNo 2006 is but a dim and slightly uncomfortable memory it seems like a good time to refresh the writing tips section. Last time I promised that this article would return to looking at archetypes.
Before we begin a couple of caveats.
1) This is divergent from the continuous exercise we have been carrying through thus far. It’s a bit of an info dump so there probably won’t be any cheerful friendly exercises for you to do.
2) This is all based upon aspects of Jungian psychology and also the work of Joseph Campbell to a certain extent. I have slightly modified some terminology to be gender neutral.
Basically this is going to be a bit of a think piece.
There are those who would say that looking at the wiring under the board is entirely pointless. Why analyse why you tell stories? they ask. You should be concentrating on the story, not the psychological underpinnings of stories, they admonish.
Maybe they are right.
However, when I was 17/18 years of age and embarking on my first “proper” novel (which will never see the light of day *shudders*) I was filled with that rhetoric of the young. Do something new! Do something radical! Break all the rules!
Now I’m not for one second claiming that had I done some thing old, safe and followed the rules my first work would have been any better. It might have been slightly less embarrassing though. Besides, it is, I’m afraid, monumentally arrogant to try to start your career by defying convention and breaking the rules. If you don’t know what the rules are it’s also a bit sad and, indeed, stupid.
Maybe one day I will return to the task of trying to freshen up people’s minds by defying convention and trying something terribly avant-garde. Or I may come up with some ingenious new twists and tricks to keep my writing fresh. For the last five years I have been re-schooling myself to learn rules and to understand them before I go breaking them again.
Apart from lessons on grammar and style, and there will be an article on that later on in this series, I also learned how stories were put together and what happens in a person’s mind when they write or read a story.
I don’t know whether it will be of benefit to anyone else but it certainly won’t do any harm. It’s actually of major use to me in resolving examples of “the doozy” (see previous articles) because if you deconstruct your story and its characters you’ll often find that the doozy comes about from the not uncommon dilemma of having a story with a logical psychological conclusion which is not pleasing to the author.
In my case once I’ve worked this out I have three options. Change the story, stick to the rules, break the rules. However in the case of the latter I would caution any writer that you will probably be able to sense why the most obvious rule break would be in some way “wrong” or “not feel satisfying”.
It could be that you find this information of no use whatsoever. I don’t know. I’m the only writer I ever encountered who took it to these lengths.
So first of all let’s get it straight what an archetype is. Well, basically archetype comes from Ancinet Greek and loosely translates as “Original Model”. It has long been used to describe certain commonly recurring characters in stories, later Jung used them as a tool in analysing psychological disorders.
Of course as the term originated in the world of storytelling and migrated to psychology where work was carried out with the concept that work inevitably found its way back to the source. Leading many people to psychoanalyse stories.
Not least among these was writer and academic Joseph Campbell who proposed the idea of the “monomyth” the one story upon which all other stories are merely reflections.
Depending on your exact definition of “story” there are many other popular numbers for how many basic stories there are, or even the number of stages in your basic plot, for example The Thirty Six Dramatic Situations gives one guide or the 20 basic plots but this article from The Straight Dope pretty much sums up how much weight you can give each of these theories as “authoritative”.
I would, however, pay some special attention to Campbell’s monomyth because the amount of research that was done to establish the theory gives it a little more rigor than some of the other “finger in the air” guides. In the end though it’s of limited use to think that all you’re doing is telling the same story over and over. It’s more a diagnostic tool than an inspirational one. If you want inspiration go higher. The 36 dramatic situations should be food for thought.
For now though, we are interested in the diagnostic. After all you wouldn’t be reading an article about writing if you were happily writing away.
So reassuring thing #1. You are just going through the monomyth somehow. So that’s alright then. There’s security in knowing you’re treading where people have trodden before.
More importantly, you are using archetypes in your story. If you can find them then you can tell how orthodoxy would say they should be behaving and you can see if there’s some sort of a problem in that. (There usually is in my experience if you’re feeling “stuck”.)
Jung, and most people who base their work on Jung, split their archetypes into “male” and “female”. I always find this irritating as it can lead to you wondering if your characters are even the right sex when that shouldn’t be the concern. After beating my head against this particular brick wall for some time I began to realise that the solution to the problem was to come at it backwards.
“Female” archetypes are often characters whose preoccupation is emotional and whose issues stem from emotional troubles.
“Male” archetypes are often characters whose preoccupation is active or logical and whose issues arise from physical/logical challenges.
So when we say “male” and “female” we may as well say “thought” and “emotion”. Then a male character can adopt a “female” role and vice versa without tedious explanatory paragraphs.
For example the “young martial arts initiate in a foreign land” translates a certain emotional spirituality into the usually masculine role of “warrior”. Often these heroes are “feminised” with elaborate costumes, shoeless feet, long hair blah blah. I got halfway through that concept and got bored. See, a male character is a male character and if he happens to have emotional motivations that does not make him “feminine” or “female in man’s clothing” or whatever. It’s precisely these lazy trends in thinking that make stereotypical characters in movies such a bore.
If you just laid it down, this is a man with an emotional concern, from the get go it liberates you from having to think too much about whether a man would do this or that or whether a woman would or what have you. There will be cultural factors of course but these should only ever, I believe, be represented as impositions on a character by other characters. They can’t be viewed as stemming from the character’s sex.
So we have “logical” and “emotional” archetypes.
Drama emerges from conflict and hence the axis around which any story will turn will be a conflict between the protagonist and the other characters. The amount of conflict between one character and the next is the degree to which each character is a friend or an enemy of that protagonist.
The protagonist is the person who will determine what all the other characters in the story end up being about. You will, of necessity have to bind that character up with some archetypal characteristics so get used to it. So those characteristics can be listed fairly easily.
Is the protagonist’s main problem emotional or logical?
Is the protagonist’s nature to be more logical or more emotional?
Is that problem or nature at odds with the cultural perception of the role of their sex?
Is the protagonist young or old?
How much power does the protagonist wield?
What is the protagonist’s role within their family?
These questions are absolutely vital in finding out about our character. I said I wouldn’t really be using the Arturo Gatwick story here but we can apply these questions easily to Arturo and find out a bit more about him and what other characters might fit well into a standard story about him.
Is the protagonist’s main problem emotional or logical?
Remember that Arturo’s main problem is that he finds himself heir to a possible magical inheritance left to him by his grandfather. This is a question of what to do about a situation and is typically therefore a non-emotional concern, in the main.
Is the protagonist’s nature to be more logical or more emotional?
Well from the fact that Arturo’s main problem, the thing that put him in the story in the first place, was finding a lock for a key to fit into we’d probably regard his nature as quite logical. He’s not primarily trying to resolve his feelings for his grandpa he thinks he’s just trying to find a keyhole.
Is that problem or nature at odds with the cultural perception of the role of their sex?
So no to both.
Is the protagonist young or old?
Well he’s no spring chicken he’s probably in his mid thirties or early forties. This means that there will be a mixture of characters younger and older than him all around. If he was very young most other characters would be older than him if very old vice versa and these have implications for the type of story that ends up being told.
How much power does the protagonist wield?
Not much. The average for a normal human being in the modern West. Although that’s just in this universe. The problem is in the other universe there is potential for so much more.
What is the protagonist’s role within their family?
Well we know Arturo as “The Grandson” so despite his age he is actually seen as something of a young stripling with his life in front of him as far as family roles go.
So if we were to describe Arturo’s archetype he is actually a relatively inexperienced (lifewise) but mature, logical thinker with the potential to wield much power in another world.
So what we want to do is create characters who will provide Arturo with conflict. Arturo’s grandfather supplies several clues as to his likely role just by existing. Arturo is a man and Arturo’s grnadfather is his male line ancestor. In psychological terms this makes it likely that the grandfather represents what Arturo is in secret, or what he may become.
Now, grandpa was a magician of great power in the other world, but in this world he was a normal man with a normal life. Arturo has only ever experienced himself as a normal man with a normal life and so the opportunity to assume great power is made even more attractive by the fact that he would be following in the footsteps of his grandfather who is like a blueprint for Arturo himself.
Remember though, grandpa failed and fell from grace into this world. He also serves as a warning to Arturo. Should Arturo fail he may end up dead, or just stuck in this mundane world. So although grandpa is mostly reasurring there is also something somewhat ominous about grandpa’s story. Grandpa failed to face up to a great evil and now Arturo is somewhat expected to set right what went wrong in grandpa’s life.
In the usual run of things a protagonist needs to be set against an antagonist. In the story of Arturo Gatwick that antagonist is Darkling Stansted an evil magician from the other world who now rules there. We assume that he is a cruel and heartless man.
Although obviously he doesn’t have to be… that would definitely be unusual given the way these things generally are set up. This is one of those rules that you might not want to break before you’ve followed it.
The Protagonist/Antagonist continuity in Jungian Terms is the progress from self to shadow self. The self is the realised ultimate form of a person, their shadow self is the “hidden part” of a person those parts which are weak and stunted. To a story teller the antagonist is always more shadow than self and tries to attack the protagonist’s weaknesses.
All we really know about Darkling Stansted is that he is another magician, like Arturo’s grandfather, but that this magician has grown in power and status in the other world whilst Arturo’s grandpappy lived out a quite life on earth.
Of necessity this makes him as old or around the same age as Arturo’s grandfather. The two were peers in the past.
Because Darkling Stansted succeeded where Gatwick Snr. failed but is not Arturo’s relative in any way we can see that Darkling represents the likely consequence of not stepping up to the plate. If Gatwick doesn’t win, someone else will.
At its very core we can see that even in the interplay between Arturo, Gatwick Snr, and Darkling Stansted we have an allegory for the protagonist’s own fears and concerns about success or failure in life. Does one have to remain meek but unsuccessful as in the case of Gatwick Snr? Does power corrupt inevitably? Is it worth the bother? If Arturo fights Darkling and wins will he merely become another Darkling?
Of course in my last draft of the story Arturo doesn’t care about any of these concerns and just goes back to work. Although this speaks volumes about Arturo’s likely mental stability and life experience it does rather betray the person who, consciously or unconsciously, was just gearing up for precisely the debate the story instigates.
There are those who say that a writer of fiction should concentrate more on the fiction and less on the allegorical aspects of the craft. Tell the story, they say, let others worry about what it means.
To which I would reply:
If you are feeling that the work ahead of you is without direction; if you don’t know what to type next; if you have no idea why you even started this bloody writing thing in the first place, wouldn’t you take any help you could get?
Jung and a host of other anthropological and psychological luminaries would have us believe that all of our stories are psychological allegories at some level. If knowing that helps unstick something or offers a way forward then why not?
Breaking your story down into archetypes and then analysing what it is those archetypes generally do could be just the shot in the arm your novel needed.
To take examples from my own work (available to purchase of course in the shop) one where I just plugged away at the thing until it was finished and then again where I more consciously tried to write something a little bit more “traditional”.
Firstly let’s look at The Confessor’s Tale. I wrote this story at the end of my undergraduate degree in 1998. Part of the dissertation work I had been carrying out involved getting quite into all this Joseph Campbell monomyth stuff and it was while having these ideas floating around in my head that I sat down to write this book.
So let’s examine the dramatis personae and make some quick notes about their archetypal heritage.
Paul “Duffy” Duffield - Archetype: The Angel/Everyman, Features: Young hero, mid twenties, average life, acquires cosmic supernatural power.
Heather “Q.T.” Turner - Archetype: Tart (with heart)/Love interest, Features: Young, pretty, seemingly parentless, in a state of moral decline and decadence.
Marchosias - Archetype: Demon, Features: Looks pretty but made of evil.
Todd Marion - Archetype: Dark Father, Features: Unemotional, calculating, rich, powerful, amoral
Birdy - Archetype: Angel/Helper, Features: Appears young, dispenses gnomic wisdom, wields great power.
Fortune - Archetype: Dark Rival/Demon, Features: Another young, parentless character. Does evil out of fear.
The problem with this story is that people aren’t just metaphorical angels and demons they really are angels and demons in many cases. This takes away a comfortable moral relativity that often lends realism. The demon is not “good” in any way he is, by definition, “evil”. I mitigated this by stealing plays from Milton’s book. A human might not see evil straight if its wrapped up pretty.
Duffy is our protagonist and ranged around him are the archetypes of rivalry and assistance. The story is filled with father figures, brother figures, rivals and in the centre Q.T.
Q.T. is, in fact, one of only three female characters in the whole book. One of the others is like a first draft of her and the last is Q.T.’s friend. Essentially Duffy spends less time in the book engaging with the issues of femaleness and more with lofty cosmic concerns centring around the nature of father figures, friends, enemies and personal perception and morality.
He is a man who is also an angel but his wings seem to help him fulfil only the task of deciding what it is a man should be. This is all well and good and I’ve had some positive feedback regarding it. My appetite to turn the standalone into a sequel tells me I’m not happy with the final product and looking at it in this light tells me why.
Figure of the Sorcechanic on the other hand was written to fit into a particular simple shape and trajectory with certain well defined archetypal figures.
Dean Matheson - Archetype: The Young Hero, Features: Preoccupied with the death of his brother, artistic, thoughtful, courageous.
Neil Matheson - Archetype: The Ghost, Features: A source of both comfort and grief for Neil, is dead, was courageous but not as artistic or possibly as thoughtful as Dean.
Elzbyth Mathral - Archetype: Helper, Sister, Heir, Features: Heir to a quest although not to a throne, culturally defined in some quarters as second class by male characters, driven, orthodox thinker, fighter.
Laine - Archetype: Rogue/Helper/Trickster, Features: Pursued by some mysterious heavenly authority, appears to be evil but essentially good, challenges established modes of thought, strong, powerful, independent.
Vanir Shol - Archetype: The Evil Wizard, Features: Insubstantial, commands power over shadows, lives in remote tower, commands a power of physical imitation.
This was actually a pretty straightforward story to tell. Dean is preoccupied with the image of his dead brother, Vanir Shol is a master of illusions and misleads. Parallel to Dean discovering that obsession is illusion while grief can be real is a story in which Elzbyth Mathral learns to accept things at a level deeper than face value. In a way this comments upon Dean’s own acceptance that to be like one’s brother one does not have to accept the brother’s doom.
But then I knew that from the start. My desire to turn this into a series of books stems merely from the enormous fun I had writing the first one.
Anyway. That’s some examples of how symbols and ideas can be reflected in characters and thus turned into a story. In the next article I’ll be coming at the same theory the other way round to flesh out a more thorough plan for the story of Arturo Gatwick and the magical kingdom of Harroo.