Putting It All Together (The Magic 50000)
This article is the last in the current continuing series designed primarily to help aspiring authors get their word count up in response to those struggling during NaNoWriMo 2006. The articles outline a planning technique for any given novel which once completed aim to make it hard to stop writing the next necessary piece of information for the audience. The technique is based on structuring concepts and information and, as this is a blog, are to be read from the bottom up. They will later be collated into a single volume.
What we’ve spent the last three tips doing is fleshing out our basic story concept into a plan where we’ve covered most details. It should be pointed out at this stage that nothing is set in stone. If you depart from your own plan then that’s okay. It’s your plan to depart from. All I would say is that if you wander too far from your planned structure you are in danger of having to do a fair bit of new preparation work to avoid getting lost.
Even so, some deviation is unavoidable. When you’re in the process of writing a novel you realise the story as told is actually a different thing to the story as planned. Sometimes you will find the plan doesn’t even really make logical sense. So as long as you’re sticking reasonably close to the scaffold you should be okay.
When finishing my most recent novel I started to understand something about beginnings, middles and ends. If you think of the beginning as lasting until some central event in your novel and the end as concluding after you’ve moved away from that central event then the story is like a narrative rope (or, er, washing line) linking the three parts. Writing from beginning to middle is easier than middle to end because stories often revolve around the build up to a central moment and that moment was where you began the idea. By the time you reach the middle all of the beginning already exists. In fact you’re almost exclusively working with known quantities. Getting from the middle to the end is much much much harder because the end doesn’t exist yet. Essentially you’re trying to attach your string to a pole you haven’t even put in the ground yet.
It’s in those circumstances that your plan becomes your best friend. Stick to the plan, grit your teeth, fumble through it. You have no choice. From middle to end is going to be hard work no matter what. You will have to fix it in the edit. Sorry.
You can skirt round the issue a little by making a story that is mostly leading towards a big finish and has no significant story point in the middle, like a quest story. My novel Figure of the Sorcechanic does this very thing as the central conflict between the protagonist and the antagonist is deferred until the very end. The more central your key event is the harder the end will become. Stories which start with a key event and almost exclusively deal with fall out (with no other central point) are hard indeed.
The point of all this is, your plan is your only friend at these times. If you haven’t got a solid plan you haven’t got anything. And you should anticipate long delays as you try to pierce the intangible creative fog of “what happens next” on several occasions.
If you’re writing on no deadline this is okay, especially if you don’t get frustrated, or so bored you’re going to give up and leave half a manuscript mouldering in the bottom of your sock drawer (or digital equivalent). But if you’re trying to plug through because you long for the sense of achievement and you are sick of giving up, or, more tangibly if you have a deadline like NaNoWriMo, then you cannot afford the luxury of a month spent pondering the protagonist’s next move in a number of intense hot bath mind mapping sessions.
Basically. Get a plan. Stick to it.
In our Hero of Harroo project we already came up with a sketched out plan. It is into this that we will add the flesh of the world and specific references to villains. From the creation of this final plan you’re in a position to start writing.
Just to recap, here’s the original hero’s journey plan:
1. Everyday World/The Call to Adventure - Hero(Arturo), Call Character(Grandpa)
2. Refusal of the Call - Hero
3. Meeting with the Elder/Supernatural Aid - The Elder (Grandpa? Grandma? Grandpa’s Friend?)
4. The Crossing of the First Threshold/Defeating the First Guardian - Guardian (One of Stansted’s forces)
5. The Belly of the Whale/The Other World - The World of Harroo
6. The Road of Trials - Trials (Stansted’s forces)
7. The Meeting with the Goddess - A Goddess (An actual Goddess? A love interest? An artifact?)
8. Atonement with the Father/Opponent/Other - The Father/Opponent/Other (Darkling Stansted)
9. Apotheosis - Hero
10. The Ultimate Boon - Hero
11. Master of the Two Worlds - Hero
12. Freedom to Live - Hero
We’re now going to send this plan through a three phase redevelopment. The first phase we’re going to turn each step along the way into its own “section” with a subheading and slightly more fleshed out precis. Then we’re going to add to this fleshed out version of the list how many key story elements are included in each stage. Finally, we’re going to assign one or more of these story elements to a chapter each (I’ll explain how we do this when we get there).
Now I’m not being prescriptive here. This is a quick and dirty way to generate a workload by the chapter where each chapter has just as many points as a single chapter, or section, should, i.e. one. Feel free to do with your information units what you will. All this will do is give you a guide as to what information you need to get across to the reader and when you need to aproach it.
So let’s go Phase One:
1. Everyday World/The Call to Adventure
Arturo Gatwick attends the funeral of his dead Grandpa. Grandpa leaves Arturo a bunch of things in his will and Arturo eventually receives a number of keys for grandpa’s house from the executor of grandpa’s estate. Arturo finds his Grandpa’s cellar, a doorway to Harroo and a letter from grandpa telling Arturo about his magical ancestry.
2. Refusal of the Call
Arturo attempts to forget all about this. He is a modern 21st century guy and has no time to be running around in some half-baked Lord of the Rings world.
3. Meeting with the Elder/Supernatural Aid
The Elder Mellifluous’s old familiar a five foot long, fat lizard called Fenwick, comes to fetch Arturo from his home.
4. The Crossing of the First Threshold/Defeating the First Guardian - Guardian (One of Stansted’s forces)
Arturo returns to the mirror with Fenwick. He emerges from the ruins of Mel’s laboratory and the two are instantly set upon by gigantic spiny spiders made of reflecting mirrors. Arturo is no match for these creatures but Fenwick manages to help them escape.
5. The Belly of the Whale/The Other World - The World of Harroo
Fenwick and Arturo travel on foot from Mel’s laboratory towards a nearby city. During this time Fenwick explains the world of Harroo to Arturo.
6. The Road of Trials - Trials
On their way to the city Arturo and Fenwick have been avoiding Darkling Stansteds armoured troops, each armed with vicious twin magical tonfas. On one occasion Arturo has to be saved by the daughter of the last great magician who wasn’t Mel. She joins the party. They visit the city where Arturo uses some of his natural magical ability to elude the guard captain of Darkling’s forces and the party escape into the wilderness. In the wilderness they encounter a vast swamp of grey mind suckers who try to drain the pary’s will to live. They go through the caves to avoid the chief guard of Darkling’s army and are nearly devoured by albino cave dwellers. When they escape these they are very near to Darkling’s palace. Eluding the guards they proceed inside.
7. The Meeting with the Goddess - A Goddess (An actual Goddess? A love interest? An artifact?)
See daughter above.
8. Atonement with the Father/Opponent/Other - The Father/Opponent/Other (Darkling Stansted)
Darkling attempts to turn Arturo to the darkside. Arturo resists.
9. Apotheosis - Hero
Arturo wins the battle with his powers of illusion tricking Darkling into believing Arturo is a summoner like his grnadpa when all Darkling is focusing on are shadows from his own mind.
10. The Ultimate Boon - Hero
Darkling’s castle is seized. Darkling dead or at least rendered ineffective. Arturo is invited to re-establish the ways of enlightened sorcery in Harroo. He reclaims the gathered intelligence of a countless generations of sorcerors.
11. Master of the Two Worlds - Hero
Arturo, instead, leaves the kingdom in the capable hands of Fenwick and returns to live most of his life in mundane obscurity.
12. Freedom to Live - Hero
Arturo returns occasionally to Harroo to meet with his new friends. And let his new wife catch up with some of her old ones.
Phase Two:
1. Everyday World/The Call to Adventure
Arturo Gatwick attends the funeral of his dead Grandpa. Grandpa leaves Arturo a bunch of things in his will and Arturo eventually receives a number of keys for grandpa’s house from the executor of grandpa’s estate. Arturo finds his Grandpa’s cellar, a doorway to Harroo and a letter from grandpa telling Arturo about his magical ancestry.
Introduce Arturo Gatwick
Introduce Mellifluous Gatwick
Mellifluous Gatwick dies
Arturo inherits all of Mel’s posessions
Arturo receives keys
Arturo goes to Grandpa’s house
Arturo unlocks the cellar
Arturo finds letter
Arturo finds mirror
Arturo visits Harroo for first time alone
2. Refusal of the Call
Arturo attempts to forget all about this. He is a modern 21st century guy and has no time to be running around in some half-baked Lord of the Rings world.
Arturo returns to real world
Arturo covers up mirror
Arturo leaves house
Arturo returns to work
Arturo decides to attempt to put his experiences behind him
3. Meeting with the Elder/Supernatural Aid
The Elder Mellifluous’s old familiar a five foot long, fat lizard called Fenwick, comes to fetch Arturo from his home.
Introduce Fenwick
Arturo goes home
Arturo and Fenwick meet
Fenwick persuades Arturo to come to Harroo
4. The Crossing of the First Threshold/Defeating the First Guardian - Guardian (One of Stansted’s forces)
Arturo returns to the mirror with Fenwick. He emerges from the ruins of Mel’s laboratory and the two are instantly set upon by gigantic spiny spiders made of reflecting mirrors. Arturo is no match for these creatures but Fenwick manages to help them escape.
Arturo and Fenwick return to Mel’s Basement
Arturo and Fenwick cross to Harroo
Arturo explore’s Mel’s lab
Arturo and Fenwick are attacked
Introduce the Spiny Spiders
Fenwick defeats the Spiders
Arturo and Fenwick escape
5. The Belly of the Whale/The Other World - The World of Harroo
Fenwick and Arturo travel on foot from Mel’s laboratory towards a nearby city. During this time Fenwick explains the world of Harroo to Arturo.
Introduce Harroo
Fenwick and Arturo travel
6. The Road of Trials - Trials
On their way to the city Arturo and Fenwick have been avoiding Darkling Stansteds armoured troops, each armed with vicious twin magical tonfas. On one occasion Arturo has to be saved by Seline, the daughter of the last great magician who wasn’t Mel. She joins the party. They visit the city where Arturo uses some of his natural magical ability to elude Marrowfat, the guard captain of Darkling’s forces, and the party escape into the wilderness. In the wilderness they encounter a vast swamp of grey mind suckers who try to drain the pary’s will to live. They go through the caves to avoid Marrowfat and are nearly devoured by albino cave dwellers. When they escape these they are very near to Darkling’s palace. Eluding the guards they proceed inside.
Introduce Darkling Stansted
Introduce Stansted’s troops
Stansted’s troops establish character and danger
Introduce Seline
Introduce the city
Introduce Marrowfat
Introduce the swamp
Introduce the mind suckers
Introduce the caves
Introduce the dwellers
Introduce Darkling’s Palace
Arturo and party sneak into Darkling’s Palace
7. The Meeting with the Goddess - A Goddess (An actual Goddess? A love interest? An artifact?)
See Seline above.
8. Atonement with the Father/Opponent/Other - The Father/Opponent/Other (Darkling Stansted)
Darkling attempts to turn Arturo to the darkside. Arturo resists.
Enter Darkling
Darkling attempts to corrupt Arturo
Arturo resists
Darkling leaves Arturo to Marrowfat
Marrowfat is defeated
Arturo pursues Darkling
9. Apotheosis - Hero
Arturo wins the battle with his powers of illusion tricking Darkling into believing Arturo is a summoner like his grnadpa when all Darkling is focusing on are shadows from his own mind.
Arturo and Darkling Battle
Arturo Wins
10. The Ultimate Boon - Hero
Darkling’s castle is seized. Darkling dead or at least rendered ineffective. Arturo is invited to re-establish the ways of enlightened sorcery in Harroo. He reclaims the gathered intelligence of a countless generations of sorcerors.
Arturo liberates Harroo
11. Master of the Two Worlds - Hero
Arturo, instead, leaves the kingdom in the capable hands of Fenwick and returns to live most of his life in mundane obscurity.
Arturo gives the rule of Harroo to Fenwick
12. Freedom to Live - Hero
Arturo returns occasionally to Harroo to meet with his new friends. And let his new wife catch up with some of her old ones.
Arturo Returns to the real world with Seline
Phase Three:
Okay, before going on to phase three take all your incidents and put them into a single list. This is what we’re now working with. You either want to leave incidents by themselves or group them together into single chapters. If the amount you will have to explain to the reader in the incident you’re looking at is very large then it might be better to give it its own chapter. If you can combine incidents then do. Don’t leave yourself with too much to explain in a single chapter.
Here’s the Harroo phase three:
Chapter One
Introduce Arturo Gatwick
Chapter Two
Introduce Mellifluous Gatwick
Mellifluous Gatwick dies
Chapter Three
Arturo inherits all of Mel’s possessions
Arturo receives keys
Chapter Four
Arturo goes to Grandpa’s house
Arturo unlocks the cellar
Arturo finds letter
Arturo finds mirror
Chapter Five
Arturo visits Harroo for first time alone
Arturo returns to real world
Arturo covers up mirror
Arturo leaves house
Chapter Six
Arturo returns to work
Arturo decides to attempt to put his experiences behind him
Chapter Seven
Introduce Fenwick
Arturo goes home
Arturo and Fenwick meet
Chapter Eight
Fenwick persuades Arturo to come to Harroo
Chapter Nine
Arturo and Fenwick return to Mel’s Basement
Arturo and Fenwick cross to Harroo
Arturo explore’s Mel’s lab
Arturo and Fenwick are attacked
Chapter Ten
Introduce the Spiny Spiders
Fenwick defeats the Spiders
Arturo and Fenwick escape
Chapter Eleven
Introduce Harroo
Fenwick and Arturo travel
Introduce Darkling Stansted
Introduce Stansted’s troops
Stansted’s troops establish character and danger
Chapter Twelve
Introduce Seline
Introduce the city
Introduce Marrowfat
Chapter Thirteen
Introduce the swamp
Introduce the mind suckers
Chapter Fourteen
Introduce the caves
Introduce the dwellers
Chapter Fifteen
Introduce Darkling’s Palace
Arturo and party sneak into Darkling’s Palace
Chapter Sixteen
Enter Darkling
Darkling attempts to corrupt Arturo
Arturo resists
Darkling leaves Arturo to Marrowfat
Marrowfat is defeated
Chapter Seventeen
Arturo pursues Darkling
Arturo and Darkling Battle
Arturo Wins
Chapter Eighteen
Arturo liberates Harroo
Arturo gives the rule of Harroo to Fenwick
Arturo Returns to the real world with Seline
That must be the end of the process.
Why? I hear you ask. Is there no more preparation that can be done?
Well, yes there is, but it involves taking steps backwards, not forward.
If you remember back through the mists of time our encounter with the Annoying Five Year Old then if you feel less than confident about any of the information delivery tasks above you can let A5YO loose on the task.
To help define Seline, Marrowfat and others look at our work on character.
Remember, nothing is set in stone.
This concludes the series of articles in which I set down the actual techniques to aid in the preparation of your novel. Writing tips will continue with a dual approach. Firstly I am to commence writing my second book set in the Greater Dominion soon: Canals of Mercantor. I will use my own techniques to plot this out and will leave the planning documents as tips here on the site.
As Canals of Mercantor is likely to be a piece of generic YA fantasy I have asked my mother whose blog may be found here. To see if any of my techniques prove useful for structuring the novel she is trying to write. This novel is likely to be far less generic, her commentary will help to form further writing tips.
For now though, happy writing!